Tag Archives: eihwaz

E is for Runes

I felt like double posting this week, cause, well I can.

 

Anyway, I would have to say the letter E is probably one the more under represent vowels in the various Futhorcs.  So, it makes this easy

Eihwaz

Eihwaz – The yew tree.  Another one of those darn trees just popped up again.  You’d they lived in the woods or something, these rune-casters.  This particular rune has some interesting overlapping meanings.  The first meaning I learned for it was defense.  Different then the protection rune that follows shortly after, Eihwaz is more like the pit of spikes defense. Sure it protects you, but it can hurt you too, as well as anyone else who tries to violate it.  After working with it some more, I came to understand it’s defense a little better, that it was also the severe warning.  It makes it look dangerous to those who think about violating it.  Or it just freaks people out.  I do use this rune to protect things, and more then a few times when someone who was bad news came around, they often just couldn’t stand to be here and fled, in some cases quite literally.
The other, more focused on attribution that I have learned and seems more common, is that it is the rune associated with death, dying and ultimately, the Underworld. I understand it more as the gateway to the Underworld.  Through this rune, you can reach those dark and sometimes frightening places below, where the dead, ancestors and various spirits of underworld and cthonic power reside.  Actually, you can reach lots of places with Eihwaz though.  The underworld is actually really well connected to all sorts of places, so if you’re spiritually traveling from point a to point b, you can use Eihwaz as the medium to get there.  Of course, if really want to avoid getting lost, use Raidho, and if you want to get there fast, use the next rune, Ehwaz, but, Eihwaz opens the door.  It’s the gate of the Underworld, but also the shortcut to every else.

 

Of course, within the tree cosmology I have seen, Eihwaz corresponds to The underworld, much like Aesc is the upper world, and Berkana is the creative power, and Thurisaz is the Destructive power, and Ac is the Middle World.

Eohlx

Eohlx – The name I prefer to know this rune by, as it talks about sharp swamp grass that can lacerate skin if you handle it unwisely, or just step through it.  It is also universally known as the rune of protection.  It there is any rune that everybody can agree on, it is this one.  I don’t think I have ever come across any author or writer about runes who has indicated otherwise.  The exact source of this protection is up to debate, but it seems that the protection is inherent.  Without walls, without armor without shield, without anything, you can be protected.  A giant “who goes there?” and “back off” all in one.  It’s kind of amazing.  Use it in all protection work, seriously.  You can’t go wrong. One of my favorite aegishlamur variants is known as “Solomon s innsigli” meaning Solomon sign.  It’s basically a 8 spoked sign made up of variants of Eohlx.  I have used it quite often for protection work and made some other version of it, and they all work amazingly great and give a very solid protection against any harm.

Ehwaz

Ehwaz – Ehwaz, the horse, the rune of quickness and speed and fleetness.  It makes travels short and bearable to those riding on the horse, but remember the steed does have a mind of it’s own.  To make the journey, you need to work along side your mount, not just force to do what you want.  Steed and rider, working together as a team, not as combatants.

 

Ehwaz is find to be anything gained with speed, or quickness.  Wealth that is quickly gained and equally quickly lost.  Fast cars, Fast men, fast music, fast women.  You can have lots of fun, but don’t expect it to be anything permanent.  If that is what you’re hoping for, you’ve come to the wrong rune.  Be thankful for what you got when you got it, but don’t try to hang to it too tight.  Just remember the memory of it fondly once it is gone.

Ear

Ear – The rune of Death. The tomb. Different from Eihwaz.  Ear is more like the Death Card of the Futhorc.  Everything dies, everything rots, everything fades away. Your wealth won’t last forever.  Eventually the fortune will disappear.  Even the best of friends goes away eventually, cause you might outlive them, or they outlive you.  There is nothing too big to fail.  All things fail. It is the natural order of things.  Sometimes it’s best just to go with it.
Not all endings are “THE END” though.  Some endings are just little.  The closing of a chapter.  The time to turn over the tape or record.  Maybe it’s time to move some place else, look to someone else, become something else. It’s an ending, but the story goes.